But bosses or mid to large sized enemies. Not sure about the effectiveness on npcs or invaders. Netting you a guaranteed 45 percent loss of max health on whatever you hit plus whatever damage dragon ice dealt. Just in time for the follow up dragon ice to reapply frostbite. It is not as if the Viper is bad, but it is hard to use, because your attention should be focused on controlling Kerrigan, the Leviathan, and macroing up. Then as you prepare the follow up breath the flies should have hit Removing the status while rapidly applying bleed to a most likely stun locked enemy. This is the most important choice you will make in the Heart of the Swarm Campaign. Not to mention that it is the riskiest way. It will ultimately work, sure but it's the most time-consuming way to go. The last method to use should be grinding throughout levels and eating enemies. Use dragon ice to proc frostbite while the flies are traveling. Naturally, going back into red pools and saving at hives will be the quickest route to take in order to change sizes. Or it just removes frostbite for some reason. This might be useless info but The game seems to consider the spell as fire damage. If not it can be easily topped off by a bleed weapon, bloodboon which is also really handy. Its a guaranteed blood loss on anything it hits. Running dragon communion seal on a heavy arcane build. There's something immensely enjoyable about approaching some chonky, bleed-prone enemy from behind, casting one of these, and then almost being able to sense the enemy thinking, "what the hell is that horrifying sound coming from behind m-," right before you do a running attack with a Bloody Helice that perfectly syncs-up with the flies actually making contact! Once you become a bit more proficient with it, that low cost is a God-send. The fact that you can move while you cast it is quite crucial, I've found, as well as the ability to cast multiple swarms fairly quickly. After giving it more of a chance and doing some experimenting, however, it's become one of my favorites that I always keep a spell-slot open for. I didn't like the way it moved, I wanted it to do more damage/blood-buildup. Carrion Swarm is a multi-part figure, scaled for a 60mm base. Anyways, my first impression of the spell was definitely not good. It's been very satisfying thus far, and also a definite change-up in my playstyle after my first two characters (one a high-level pure strength/no magic whatsoever, and the other a mid-level strength/faith). Finally rolled an arcane-based character (well, technically, arcane with a splash of faith) for my most recent journey. This spell's Hemorrhage build-up was nerfed in Patch 1.04.Can be cast while crouching, and unlike other spells the player will remain crouching after this spell is cast. ![]()
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